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By the Book

Story

By the Book

Act II · Lucia & Jason

Location
Port Gellhorn
Protagonists
Lucia & Jason
Summary
Interrogate a captured courier for Port Job intel. Dark choices about how far the duo will go.

Mission briefing

By the Book is a Story mission in Act II, playable as Lucia & Jason and set primarily in Port Gellhorn. Interrogate a captured courier for Port Job intel. Dark choices about how far the duo will go.

Inside the Leonida campaign structure, this entry feeds the Story thread: its contacts, tone, and unlocks matter more to that lane than to unrelated hubs. Finishing it advances Scouting the Port, with an immediate listed payout of Port Job intel · Moral flag.

Tone-wise, Act II missions in this category mix free-roam travel with scripted set-pieces. You should expect driving, on-foot objectives, and at least one surprise that forces a change of plan - a chase, a betrayal, a wanted-level spike, or a dual-character switch.

Scout the pause map before committing to the first yellow pin. Players who learn district exits in Port Gellhorn finish cleaner and medal faster than players who only follow the GPS line.

There is one backbone path, but dialogue picks and how loudly you resolve encounters can still change later mission lines and relationship outcomes.

Location guide

By the Book anchors on Port Gellhorn. Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Before the mission marker goes active, ride the block once in free roam if you can. Note one-way streets, garages, alley motorcycle cuts, and any water ramps. That five-minute scout saves restarts when the alarm hits.

Ambient threats in this district match the Story fantasy: Expect mission-scripted crews, undercover officers mixed into crowds, and civilian witnesses who can escalate wanted levels.

If you fail and restart, your world position usually snaps to the checkpoint - but ambient wanted level and damaged personal vehicles may persist depending on how the checkpoint was written. Re-armor before re-entering the hot zone.

Objectives

  1. Secure the warehouse
  2. Conduct the interrogation
  3. Stop the rescue team
  4. Decide the courier's fate

Recommended loadout

A reliable sidearm, light armor if unlocked, whatever phone gadgets the story has granted so far, and a stocked vehicle suited to the district are enough for most story beats. If the mission teases a chase, stage a second car nearby before triggering the yellow pin. Mid-mission vehicle quality decides several gold timers. Water loadout: cigarette boat or airboat depending on depth, scuba if the act has unlocked it, and a waterproof backup pistol. Mangrove shortcuts beat open-water duels against Coast Guard. Dual-character note: gear both Lucia and Jason before the mission. Switches mid-fight leave the idle partner on their last weapon and armor state.

Opposition & threats

Expect mission-scripted crews, undercover officers mixed into crowds, and civilian witnesses who can escalate wanted levels. Mid-act story missions often layer a second enemy faction after the first objective completes.

Detailed walkthrough

Clear perimeter, run interrogation prompts, defend the rescue wave. Choice alters later Raul dialogue.

Mission start & preparation

Mission start places Lucia & Jason in or near Port Gellhorn. Before you touch the first objective marker, open the full map and note police stations, hospitals, garages, and any water routes - By the Book punishes players who improvise without geography.

Read every line of the phone, corkboard, or in-person brief. Rockstar-style Leonida missions often hide soft fail conditions in dialogue: do not kill a contact, do not leave the district, keep a vehicle intact, or protect a VIP. Interrogate a captured courier for Port Job intel. Dark choices about how far the duo will go.

Recommended opening routine: repair or replace your vehicle, buy armor and snacks if a shop is available, set a waypoint to the primary pin, and approach without sideswiping traffic. Early wanted stars almost never help a gold medal run.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough overview

Quick reference walkthrough: Clear perimeter, run interrogation prompts, defend the rescue wave. Choice alters later Raul dialogue.

Rewards on completion: Port Job intel · Moral flag. Unlocks tied to this mission: Scouting the Port.

This mission follows a single primary path. How loud you play and which dialogue choices you pick can still alter later banter, relationship flags, and optional contacts.

Walkthrough - Secure the warehouse

Objective 1 of 4: Secure the warehouse.

This opens By the Book. Travel to the marker without farming wanted stars. Use the approach roads around Port Gellhorn that keep you off camera clusters and police stations. If a cutscene plays on arrival, your loadout and vehicle state carry through - arrive prepared.

Stay oriented on the mini-map. Story missions in Act II often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough - Conduct the interrogation

Objective 2 of 4: Conduct the interrogation.

Mid-mission objective in Port Gellhorn. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Gameplay tip: this is often where By the Book teaches or stresses a mechanic - hacking, trailing, intimidation, boat handling, or protagonist switching. Failures commonly restart at a mid-checkpoint rather than the mission start.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough - Stop the rescue team

Objective 3 of 4: Stop the rescue team.

Mid-mission objective in Port Gellhorn. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Complication tip: plans break here on purpose. Prioritize the objective over perfect cleanup. Civilians and side enemies only matter if a gold criterion calls them out.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough - Decide the courier's fate

Objective 4 of 4: Decide the courier's fate.

This is the closing beat. Clear perimeter, run interrogation prompts, defend the rescue wave. Choice alters later Raul dialogue. Confirm gold-sensitive conditions before you trigger the end marker: vehicle health, VIP health, wanted level, and any cargo integrity. Once the final cutscene starts, you usually cannot reverse a failed criterion.

Stay oriented on the mini-map. Story missions in Act II often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Escape, delivery & cleanup

When the last combat or interaction objective clears, By the Book still requires a clean handoff. Lose heat with tunnels, public garages, mangrove blinds, district borders, or chop shops depending on where Port Gellhorn sits in Leonida.

Deliver cargo, intel, cash, or VIPs to the final marker with integrity intact. Damaged vehicles and bleeding allies can fail gold after an otherwise perfect shootout.

Do not skip the debrief cutscene on a first playthrough - Scouting the Port often appear as map icons or phone contacts immediately afterward. Save manually if you are about to chain heist prep.

Fail conditions & restarts

Common fail states in By the Book include death of a required character, destruction of a mission-critical vehicle, abandoning the mission area for too long, or killing a contact the brief told you to keep alive.

Wanted-level soft fails appear on stealth-leaning medals even when the story continues. If you are hunting gold, treat stars as a fail and checkpoint-restart rather than fighting the whole district.

On dual-character missions, letting the idle partner die in the world while you play the other can still fail the mission - watch both health bars when the UI shows them.

Gold medal strategy

Gold medal checklist for By the Book:

  • 1. Rescue team wiped
  • 2. Intel fully obtained
  • 3. Choice logged

Strategy: run a learning attempt to memorize routes, spawn points, and fail triggers. Then replay specifically for medals with cutscenes skipped and a pre-staged loadout.

If a criterion conflicts with another (speed vs stealth, for example), prioritize the harder one on a dedicated replay - many players unlock gold across two focused attempts rather than one perfect run.

After gold pops, you can freely replay for fun or collectibles without worrying about medal state.

Gold medal criteria

  • Rescue team wiped
  • Intel fully obtained
  • Choice logged

Tips & tricks

  • Replay from the last checkpoint if a gold criterion fails late - By the Book evaluates medals per attempt, not across combined sessions.
  • Stock snacks, armor, and ammo before accepting the mission; Port Gellhorn does not always expose a shop once the script locks the area.
  • Open the pause map during the opening drive and pin a hospital plus a garage. By the Book rarely gives you time to browse mid-chase.
  • Shallow sandbars shred boat health. Stay in marked channels unless you are deliberately cutting into mangroves to break line of sight.
  • If your stolen ride is smoking, swap to Lucia's nearby default vehicle - story spawns are usually undamaged and untraceable.
  • Death during the final delivery drive can void payouts on heist-tier missions even after objectives show complete. Survive until the mission-passed banner.

Aftermath

When By the Book completes, the game grants Scouting the Port. Cash, gear, and contacts listed under Port Job intel · Moral flag apply after the mission-passed state - not merely after the last shootout.

Narrative aftermath depends on cleanliness and any mid-mission choices (spare/kill, approach, loyalty). First-completion flags usually stick even if you replay for gold later.

Suggested follow-up: open the missions catalog and queue other Act II entries in Story, restock in or near Port Gellhorn, and check the phone for new texts from characters this mission advanced.

If this was heist prep, return to the planning board before starting unrelated side content - some assets despawn or require re-acquire if you wait too long in certain designs. Chain prep while the board is hot.

Rewards & unlocks

Rewards
Port Job intel · Moral flag
Unlocks
Scouting the Port

Trivia

  • By the Book adapts classic GTA mission pacing into Leonida's Port Gellhorn geography - compare its beat list to similarly themed story missions from earlier mainline games.
  • This dossier's lead image is sourced from port-gellhorn-05.jpg in the site media library.
  • Tracked objectives: 4. Gold criteria: 3. Act placement: Act II.
  • Playable cast label: Lucia & Jason. Primary setting pin: Port Gellhorn.
  • Short summary retained for cards and SEO: “Interrogate a captured courier for Port Job intel. Dark choices about how far the duo will go.”

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