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Deep Inside

Music Network

Deep Inside

Act II · Lucia

Location
Only Raw Records
Protagonists
Lucia
Summary
Infiltrate a rival label's listening party - steal a master track before release.

Mission briefing

Deep Inside is a Music Network mission in Act II, playable as Lucia and set primarily in Only Raw Records. Infiltrate a rival label's listening party - steal a master track before release.

Inside the Leonida campaign structure, this entry feeds the Music Network thread: its contacts, tone, and unlocks matter more to that lane than to unrelated hubs. Finishing it advances Dre'Quan trust up, with an immediate listed payout of $9,000 · Track sample on radio later.

Tone-wise, Act II missions in this category mix free-roam travel with scripted set-pieces. You should expect driving, on-foot objectives, and at least one surprise that forces a change of plan - a chase, a betrayal, a wanted-level spike, or a dual-character switch.

Scout the pause map before committing to the first yellow pin. Players who learn district exits in Only Raw Records finish cleaner and medal faster than players who only follow the GPS line.

There is one backbone path, but dialogue picks and how loudly you resolve encounters can still change later mission lines and relationship outcomes.

Location guide

Deep Inside anchors on Only Raw Records. Studio corridors, booth cover, and artist VIPs you must not down. Defend doorways; do not spray into recording rooms.

Before the mission marker goes active, ride the block once in free roam if you can. Note one-way streets, garages, alley motorcycle cuts, and any water ramps. That five-minute scout saves restarts when the alarm hits.

Ambient threats in this district match the Music Network fantasy: Rival label muscle, club security, paparazzi drones, and social-media heat that functions like a soft wanted system.

If you fail and restart, your world position usually snaps to the checkpoint - but ambient wanted level and damaged personal vehicles may persist depending on how the checkpoint was written. Re-armor before re-entering the hot zone.

Objectives

  1. Enter the party
  2. Locate the master drive
  3. Swap with a dummy
  4. Exit before the DJ notices

Recommended loadout

Prioritize a suppressed pistol or SMG, light armor that does not slow vault animations, sticky bombs for panic exits only, and a quiet mid-size car staged one block off the objective. Bring snacks and a spare outfit if the mission involves cameras or social-media heat. Masks and boiler suits from heist prep should already be in inventory before you start.

Opposition & threats

Rival label muscle, club security, paparazzi drones, and social-media heat that functions like a soft wanted system. Protecting artist VIPs matters as much as clearing shooters. Irregular fighters use property cover and call nearby reinforcements; clearing a yard does not mean the road out is safe.

Detailed walkthrough

Social stealth with distractions. Loud escape still completable but loses gold.

Mission start & preparation

Mission start places Lucia in or near Only Raw Records. Before you touch the first objective marker, open the full map and note police stations, hospitals, garages, and any water routes - Deep Inside punishes players who improvise without geography.

Read every line of the phone, corkboard, or in-person brief. Rockstar-style Leonida missions often hide soft fail conditions in dialogue: do not kill a contact, do not leave the district, keep a vehicle intact, or protect a VIP. Infiltrate a rival label's listening party - steal a master track before release.

Recommended opening routine: repair or replace your vehicle, buy armor and snacks if a shop is available, set a waypoint to the primary pin, and approach without sideswiping traffic. Early wanted stars almost never help a gold medal run.

Studio corridors, booth cover, and artist VIPs you must not down. Defend doorways; do not spray into recording rooms.

Walkthrough overview

Quick reference walkthrough: Social stealth with distractions. Loud escape still completable but loses gold.

Rewards on completion: $9,000 · Track sample on radio later. Unlocks tied to this mission: Dre'Quan trust up.

This mission follows a single primary path. How loud you play and which dialogue choices you pick can still alter later banter, relationship flags, and optional contacts.

Walkthrough - Enter the party

Objective 1 of 4: Enter the party.

This opens Deep Inside. Travel to the marker without farming wanted stars. Use the approach roads around Only Raw Records that keep you off camera clusters and police stations. If a cutscene plays on arrival, your loadout and vehicle state carry through - arrive prepared.

Stay oriented on the mini-map. Music Network missions in Act II often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Studio corridors, booth cover, and artist VIPs you must not down. Defend doorways; do not spray into recording rooms.

Walkthrough - Locate the master drive

Objective 2 of 4: Locate the master drive.

Mid-mission objective in Only Raw Records. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Gameplay tip: this is often where Deep Inside teaches or stresses a mechanic - hacking, trailing, intimidation, boat handling, or protagonist switching. Failures commonly restart at a mid-checkpoint rather than the mission start.

Studio corridors, booth cover, and artist VIPs you must not down. Defend doorways; do not spray into recording rooms.

Walkthrough - Swap with a dummy

Objective 3 of 4: Swap with a dummy.

Mid-mission objective in Only Raw Records. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Complication tip: plans break here on purpose. Prioritize the objective over perfect cleanup. Civilians and side enemies only matter if a gold criterion calls them out.

Studio corridors, booth cover, and artist VIPs you must not down. Defend doorways; do not spray into recording rooms.

Walkthrough - Exit before the DJ notices

Objective 4 of 4: Exit before the DJ notices.

This is the closing beat. Social stealth with distractions. Loud escape still completable but loses gold. Confirm gold-sensitive conditions before you trigger the end marker: vehicle health, VIP health, wanted level, and any cargo integrity. Once the final cutscene starts, you usually cannot reverse a failed criterion.

Stay oriented on the mini-map. Music Network missions in Act II often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Studio corridors, booth cover, and artist VIPs you must not down. Defend doorways; do not spray into recording rooms.

Escape, delivery & cleanup

When the last combat or interaction objective clears, Deep Inside still requires a clean handoff. Lose heat with tunnels, public garages, mangrove blinds, district borders, or chop shops depending on where Only Raw Records sits in Leonida.

Deliver cargo, intel, cash, or VIPs to the final marker with integrity intact. Damaged vehicles and bleeding allies can fail gold after an otherwise perfect shootout.

Do not skip the debrief cutscene on a first playthrough - Dre'Quan trust up often appear as map icons or phone contacts immediately afterward. Save manually if you are about to chain heist prep.

Fail conditions & restarts

Common fail states in Deep Inside include death of a required character, destruction of a mission-critical vehicle, abandoning the mission area for too long, or killing a contact the brief told you to keep alive.

Wanted-level soft fails appear on stealth-leaning medals even when the story continues. If you are hunting gold, treat stars as a fail and checkpoint-restart rather than fighting the whole district.

On dual-character missions, letting the idle partner die in the world while you play the other can still fail the mission - watch both health bars when the UI shows them.

Gold medal strategy

Gold medal checklist for Deep Inside:

  • 1. Swap undetected
  • 2. No combat
  • 3. Exit under timer

Strategy: run a learning attempt to memorize routes, spawn points, and fail triggers. Then replay specifically for medals with cutscenes skipped and a pre-staged loadout.

If a criterion conflicts with another (speed vs stealth, for example), prioritize the harder one on a dedicated replay - many players unlock gold across two focused attempts rather than one perfect run.

After gold pops, you can freely replay for fun or collectibles without worrying about medal state.

Gold medal criteria

  • Swap undetected
  • No combat
  • Exit under timer

Tips & tricks

  • Replay from the last checkpoint if a gold criterion fails late - Deep Inside evaluates medals per attempt, not across combined sessions.
  • Stock snacks, armor, and ammo before accepting the mission; Only Raw Records does not always expose a shop once the script locks the area.
  • Open the pause map during the opening drive and pin a hospital plus a garage. Deep Inside rarely gives you time to browse mid-chase.
  • Gold timers usually start after the opening cutscene ends - skip dialogue on medal attempts only once you know every trigger point.
  • Silence medals die on the drive home as often as on the objective. Stay off arterials and avoid sideswiping traffic after a clean job.
  • If your stolen ride is smoking, swap to Lucia's nearby default vehicle - story spawns are usually undamaged and untraceable.
  • Death during the final delivery drive can void payouts on heist-tier missions even after objectives show complete. Survive until the mission-passed banner.

Aftermath

When Deep Inside completes, the game grants Dre'Quan trust up. Cash, gear, and contacts listed under $9,000 · Track sample on radio later apply after the mission-passed state - not merely after the last shootout.

Narrative aftermath depends on cleanliness and any mid-mission choices (spare/kill, approach, loyalty). First-completion flags usually stick even if you replay for gold later.

Suggested follow-up: open the missions catalog and queue other Act II entries in Music Network, restock in or near Only Raw Records, and check the phone for new texts from characters this mission advanced.

If this was heist prep, return to the planning board before starting unrelated side content - some assets despawn or require re-acquire if you wait too long in certain designs. Chain prep while the board is hot.

Rewards & unlocks

Rewards
$9,000 · Track sample on radio later
Unlocks
Dre'Quan trust up

Trivia

  • Deep Inside adapts classic GTA mission pacing into Leonida's Only Raw Records geography - compare its beat list to similarly themed music network missions from earlier mainline games.
  • This dossier's lead image is sourced from real-dimez-01.jpg in the site media library.
  • Tracked objectives: 4. Gold criteria: 3. Act placement: Act II.
  • Playable cast label: Lucia. Primary setting pin: Only Raw Records.
  • Short summary retained for cards and SEO: “Infiltrate a rival label's listening party - steal a master track before release.”

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