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Fame or Shame

Music Network

Fame or Shame

Act II · Lucia & Jason

Location
Vice City Studio
Protagonists
Lucia & Jason
Summary
Boobie Ike needs muscle when a rival humiliates Real Dimez on live TV. Crash the taping and protect the brand.

Mission briefing

Fame or Shame is a Music Network mission in Act II, playable as Lucia & Jason and set primarily in Vice City Studio. Boobie Ike needs muscle when a rival humiliates Real Dimez on live TV. Crash the taping and protect the brand.

Inside the Leonida campaign structure, this entry feeds the Music Network thread: its contacts, tone, and unlocks matter more to that lane than to unrelated hubs. Finishing it advances Music Network hub missions, with an immediate listed payout of $14,000 · Only Raw merch unlock.

Tone-wise, Act II missions in this category mix free-roam travel with scripted set-pieces. You should expect driving, on-foot objectives, and at least one surprise that forces a change of plan - a chase, a betrayal, a wanted-level spike, or a dual-character switch.

Scout the pause map before committing to the first yellow pin. Players who learn district exits in Vice City Studio finish cleaner and medal faster than players who only follow the GPS line.

There is one backbone path, but dialogue picks and how loudly you resolve encounters can still change later mission lines and relationship outcomes.

Location guide

Fame or Shame anchors on Vice City Studio. Lot security, live-tap chaos, and drone pursuits that replace classic stars. Disrupt on-air fast, then prioritize artist extraction.

Before the mission marker goes active, ride the block once in free roam if you can. Note one-way streets, garages, alley motorcycle cuts, and any water ramps. That five-minute scout saves restarts when the alarm hits.

Ambient threats in this district match the Music Network fantasy: Rival label muscle, club security, paparazzi drones, and social-media heat that functions like a soft wanted system.

If you fail and restart, your world position usually snaps to the checkpoint - but ambient wanted level and damaged personal vehicles may persist depending on how the checkpoint was written. Re-armor before re-entering the hot zone.

Objectives

  1. Infiltrate the studio lot
  2. Interrupt the rival's live segment
  3. Extract Bae-Luxe and Roxy
  4. Escape paparazzi drones

Recommended loadout

A reliable sidearm, light armor if unlocked, whatever phone gadgets the story has granted so far, and a stocked vehicle suited to the district are enough for most story beats. If the mission teases a chase, stage a second car nearby before triggering the yellow pin. Mid-mission vehicle quality decides several gold timers. Dual-character note: gear both Lucia and Jason before the mission. Switches mid-fight leave the idle partner on their last weapon and armor state.

Opposition & threats

Rival label muscle, club security, paparazzi drones, and social-media heat that functions like a soft wanted system. Protecting artist VIPs matters as much as clearing shooters.

Detailed walkthrough

Backstage passes from Dre'Quan. Chaos on set, then a chase where social-media heat replaces stars.

Mission start & preparation

Mission start places Lucia & Jason in or near Vice City Studio. Before you touch the first objective marker, open the full map and note police stations, hospitals, garages, and any water routes - Fame or Shame punishes players who improvise without geography.

Read every line of the phone, corkboard, or in-person brief. Rockstar-style Leonida missions often hide soft fail conditions in dialogue: do not kill a contact, do not leave the district, keep a vehicle intact, or protect a VIP. Boobie Ike needs muscle when a rival humiliates Real Dimez on live TV. Crash the taping and protect the brand.

Recommended opening routine: repair or replace your vehicle, buy armor and snacks if a shop is available, set a waypoint to the primary pin, and approach without sideswiping traffic. Early wanted stars almost never help a gold medal run.

Lot security, live-tap chaos, and drone pursuits that replace classic stars. Disrupt on-air fast, then prioritize artist extraction.

Walkthrough overview

Quick reference walkthrough: Backstage passes from Dre'Quan. Chaos on set, then a chase where social-media heat replaces stars.

Rewards on completion: $14,000 · Only Raw merch unlock. Unlocks tied to this mission: Music Network hub missions.

This mission follows a single primary path. How loud you play and which dialogue choices you pick can still alter later banter, relationship flags, and optional contacts.

Walkthrough - Infiltrate the studio lot

Objective 1 of 4: Infiltrate the studio lot.

This opens Fame or Shame. Travel to the marker without farming wanted stars. Use the approach roads around Vice City Studio that keep you off camera clusters and police stations. If a cutscene plays on arrival, your loadout and vehicle state carry through - arrive prepared.

Stay oriented on the mini-map. Music Network missions in Act II often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Lot security, live-tap chaos, and drone pursuits that replace classic stars. Disrupt on-air fast, then prioritize artist extraction.

Walkthrough - Interrupt the rival's live segment

Objective 2 of 4: Interrupt the rival's live segment.

Mid-mission objective in Vice City Studio. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Gameplay tip: this is often where Fame or Shame teaches or stresses a mechanic - hacking, trailing, intimidation, boat handling, or protagonist switching. Failures commonly restart at a mid-checkpoint rather than the mission start.

Lot security, live-tap chaos, and drone pursuits that replace classic stars. Disrupt on-air fast, then prioritize artist extraction.

Walkthrough - Extract Bae-Luxe and Roxy

Objective 3 of 4: Extract Bae-Luxe and Roxy.

Mid-mission objective in Vice City Studio. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Complication tip: plans break here on purpose. Prioritize the objective over perfect cleanup. Civilians and side enemies only matter if a gold criterion calls them out.

Lot security, live-tap chaos, and drone pursuits that replace classic stars. Disrupt on-air fast, then prioritize artist extraction.

Walkthrough - Escape paparazzi drones

Objective 4 of 4: Escape paparazzi drones.

This is the closing beat. Backstage passes from Dre'Quan. Chaos on set, then a chase where social-media heat replaces stars. Confirm gold-sensitive conditions before you trigger the end marker: vehicle health, VIP health, wanted level, and any cargo integrity. Once the final cutscene starts, you usually cannot reverse a failed criterion.

Stay oriented on the mini-map. Music Network missions in Act II often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Lot security, live-tap chaos, and drone pursuits that replace classic stars. Disrupt on-air fast, then prioritize artist extraction.

Escape, delivery & cleanup

When the last combat or interaction objective clears, Fame or Shame still requires a clean handoff. Lose heat with tunnels, public garages, mangrove blinds, district borders, or chop shops depending on where Vice City Studio sits in Leonida.

Deliver cargo, intel, cash, or VIPs to the final marker with integrity intact. Damaged vehicles and bleeding allies can fail gold after an otherwise perfect shootout.

Do not skip the debrief cutscene on a first playthrough - Music Network hub missions often appear as map icons or phone contacts immediately afterward. Save manually if you are about to chain heist prep.

Fail conditions & restarts

Common fail states in Fame or Shame include death of a required character, destruction of a mission-critical vehicle, abandoning the mission area for too long, or killing a contact the brief told you to keep alive.

Wanted-level soft fails appear on stealth-leaning medals even when the story continues. If you are hunting gold, treat stars as a fail and checkpoint-restart rather than fighting the whole district.

On dual-character missions, letting the idle partner die in the world while you play the other can still fail the mission - watch both health bars when the UI shows them.

Gold medal strategy

Gold medal checklist for Fame or Shame:

  • 1. No cast injuries
  • 2. On-air under 30s disruption
  • 3. Lose drones fast

Strategy: run a learning attempt to memorize routes, spawn points, and fail triggers. Then replay specifically for medals with cutscenes skipped and a pre-staged loadout.

If a criterion conflicts with another (speed vs stealth, for example), prioritize the harder one on a dedicated replay - many players unlock gold across two focused attempts rather than one perfect run.

After gold pops, you can freely replay for fun or collectibles without worrying about medal state.

Gold medal criteria

  • No cast injuries
  • On-air under 30s disruption
  • Lose drones fast

Tips & tricks

  • Replay from the last checkpoint if a gold criterion fails late - Fame or Shame evaluates medals per attempt, not across combined sessions.
  • Stock snacks, armor, and ammo before accepting the mission; Vice City Studio does not always expose a shop once the script locks the area.
  • Open the pause map during the opening drive and pin a hospital plus a garage. Fame or Shame rarely gives you time to browse mid-chase.
  • Gold timers usually start after the opening cutscene ends - skip dialogue on medal attempts only once you know every trigger point.
  • If your stolen ride is smoking, swap to Lucia's nearby default vehicle - story spawns are usually undamaged and untraceable.
  • Death during the final delivery drive can void payouts on heist-tier missions even after objectives show complete. Survive until the mission-passed banner.

Aftermath

When Fame or Shame completes, the game grants Music Network hub missions. Cash, gear, and contacts listed under $14,000 · Only Raw merch unlock apply after the mission-passed state - not merely after the last shootout.

Narrative aftermath depends on cleanliness and any mid-mission choices (spare/kill, approach, loyalty). First-completion flags usually stick even if you replay for gold later.

Suggested follow-up: open the missions catalog and queue other Act II entries in Music Network, restock in or near Vice City Studio, and check the phone for new texts from characters this mission advanced.

If this was heist prep, return to the planning board before starting unrelated side content - some assets despawn or require re-acquire if you wait too long in certain designs. Chain prep while the board is hot.

Rewards & unlocks

Rewards
$14,000 · Only Raw merch unlock
Unlocks
Music Network hub missions

Trivia

  • Fame or Shame adapts classic GTA mission pacing into Leonida's Vice City Studio geography - compare its beat list to similarly themed music network missions from earlier mainline games.
  • This dossier's lead image is sourced from music.jpg in the site media library.
  • Tracked objectives: 4. Gold criteria: 3. Act placement: Act II.
  • Playable cast label: Lucia & Jason. Primary setting pin: Vice City Studio.
  • Short summary retained for cards and SEO: “Boobie Ike needs muscle when a rival humiliates Real Dimez on live TV. Crash the taping and protect the brand.”

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