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The Driller

Heists

The Driller

Act III · Jason

Location
Port Gellhorn
Protagonists
Jason
Summary
Steal an industrial drill for the Subtle vault breach.

Mission briefing

The Driller is a Heists mission in Act III, playable as Jason and set primarily in Port Gellhorn. Steal an industrial drill for the Subtle vault breach.

Inside the Leonida campaign structure, this entry feeds the Heists thread: its contacts, tone, and unlocks matter more to that lane than to unrelated hubs. Finishing it advances Subtle Big Score path, with an immediate listed payout of Drill asset · $7,000.

Tone-wise, Act III missions in this category mix free-roam travel with scripted set-pieces. You should expect driving, on-foot objectives, and at least one surprise that forces a change of plan - a chase, a betrayal, a wanted-level spike, or a dual-character switch.

Scout the pause map before committing to the first yellow pin. Players who learn district exits in Port Gellhorn finish cleaner and medal faster than players who only follow the GPS line.

There is one backbone path, but dialogue picks and how loudly you resolve encounters can still change later mission lines and relationship outcomes.

Location guide

The Driller anchors on Port Gellhorn. Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Before the mission marker goes active, ride the block once in free roam if you can. Note one-way streets, garages, alley motorcycle cuts, and any water ramps. That five-minute scout saves restarts when the alarm hits.

Ambient threats in this district match the Heists fantasy: Private security opens most scores; police, then air units, then multi-agency response follow the alarm timeline.

If you fail and restart, your world position usually snaps to the checkpoint - but ambient wanted level and damaged personal vehicles may persist depending on how the checkpoint was written. Re-armor before re-entering the hot zone.

Objectives

  1. Infiltrate the port warehouse
  2. Load the drill
  3. Escort the flatbed
  4. Hide it under the city

Recommended loadout

Prioritize a suppressed pistol or SMG, light armor that does not slow vault animations, sticky bombs for panic exits only, and a quiet mid-size car staged one block off the objective. Bring snacks and a spare outfit if the mission involves cameras or social-media heat. Masks and boiler suits from heist prep should already be in inventory before you start. Water loadout: cigarette boat or airboat depending on depth, scuba if the act has unlocked it, and a waterproof backup pistol. Mangrove shortcuts beat open-water duels against Coast Guard.

Opposition & threats

Private security opens most scores; police, then air units, then multi-agency response follow the alarm timeline. Rival crews may attempt mid-escape theft of the take on larger jobs.

Detailed walkthrough

Heavy vehicle escort. Lucia covers intersections via switch.

Mission start & preparation

Mission start places Jason in or near Port Gellhorn. Before you touch the first objective marker, open the full map and note police stations, hospitals, garages, and any water routes - The Driller punishes players who improvise without geography.

Read every line of the phone, corkboard, or in-person brief. Rockstar-style Leonida missions often hide soft fail conditions in dialogue: do not kill a contact, do not leave the district, keep a vehicle intact, or protect a VIP. Steal an industrial drill for the Subtle vault breach.

Recommended opening routine: repair or replace your vehicle, buy armor and snacks if a shop is available, set a waypoint to the primary pin, and approach without sideswiping traffic. Early wanted stars almost never help a gold medal run.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough overview

Quick reference walkthrough: Heavy vehicle escort. Lucia covers intersections via switch.

Rewards on completion: Drill asset · $7,000. Unlocks tied to this mission: Subtle Big Score path.

This mission follows a single primary path. How loud you play and which dialogue choices you pick can still alter later banter, relationship flags, and optional contacts.

Walkthrough - Infiltrate the port warehouse

Objective 1 of 4: Infiltrate the port warehouse.

This opens The Driller. Travel to the marker without farming wanted stars. Use the approach roads around Port Gellhorn that keep you off camera clusters and police stations. If a cutscene plays on arrival, your loadout and vehicle state carry through - arrive prepared.

Stay oriented on the mini-map. Heists missions in Act III often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough - Load the drill

Objective 2 of 4: Load the drill.

Mid-mission objective in Port Gellhorn. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Gameplay tip: this is often where The Driller teaches or stresses a mechanic - hacking, trailing, intimidation, boat handling, or protagonist switching. Failures commonly restart at a mid-checkpoint rather than the mission start.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough - Escort the flatbed

Objective 3 of 4: Escort the flatbed.

Mid-mission objective in Port Gellhorn. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Complication tip: plans break here on purpose. Prioritize the objective over perfect cleanup. Civilians and side enemies only matter if a gold criterion calls them out.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Walkthrough - Hide it under the city

Objective 4 of 4: Hide it under the city.

This is the closing beat. Heavy vehicle escort. Lucia covers intersections via switch. Confirm gold-sensitive conditions before you trigger the end marker: vehicle health, VIP health, wanted level, and any cargo integrity. Once the final cutscene starts, you usually cannot reverse a failed criterion.

Stay oriented on the mini-map. Heists missions in Act III often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Container stacks, crane yards, and long sightlines. Bring a long gun for open asphalt fights. Water exits toward the gulf are often underused by pursuers.

Escape, delivery & cleanup

When the last combat or interaction objective clears, The Driller still requires a clean handoff. Lose heat with tunnels, public garages, mangrove blinds, district borders, or chop shops depending on where Port Gellhorn sits in Leonida.

Deliver cargo, intel, cash, or VIPs to the final marker with integrity intact. Damaged vehicles and bleeding allies can fail gold after an otherwise perfect shootout.

Do not skip the debrief cutscene on a first playthrough - Subtle Big Score path often appear as map icons or phone contacts immediately afterward. Save manually if you are about to chain heist prep.

Fail conditions & restarts

Common fail states in The Driller include death of a required character, destruction of a mission-critical vehicle, abandoning the mission area for too long, or killing a contact the brief told you to keep alive.

Wanted-level soft fails appear on stealth-leaning medals even when the story continues. If you are hunting gold, treat stars as a fail and checkpoint-restart rather than fighting the whole district.

On dual-character missions, letting the idle partner die in the world while you play the other can still fail the mission - watch both health bars when the UI shows them.

Gold medal strategy

Gold medal checklist for The Driller:

  • 1. Flatbed health
  • 2. Escort unbroken
  • 3. Hidden successfully

Strategy: run a learning attempt to memorize routes, spawn points, and fail triggers. Then replay specifically for medals with cutscenes skipped and a pre-staged loadout.

If a criterion conflicts with another (speed vs stealth, for example), prioritize the harder one on a dedicated replay - many players unlock gold across two focused attempts rather than one perfect run.

After gold pops, you can freely replay for fun or collectibles without worrying about medal state.

Gold medal criteria

  • Flatbed health
  • Escort unbroken
  • Hidden successfully

Tips & tricks

  • Replay from the last checkpoint if a gold criterion fails late - The Driller evaluates medals per attempt, not across combined sessions.
  • Stock snacks, armor, and ammo before accepting the mission; Port Gellhorn does not always expose a shop once the script locks the area.
  • Open the pause map during the opening drive and pin a hospital plus a garage. The Driller rarely gives you time to browse mid-chase.
  • Silence medals die on the drive home as often as on the objective. Stay off arterials and avoid sideswiping traffic after a clean job.
  • Use cover and character switches to bleed pressure - many dual missions let the idle partner recover slightly between switches.
  • Before the score cutscene, mark a secondary escape on the map. Primary routes clog with scripted traffic the moment the alarm hits.
  • Shallow sandbars shred boat health. Stay in marked channels unless you are deliberately cutting into mangroves to break line of sight.
  • If your stolen ride is smoking, swap to Jason's nearby default vehicle - story spawns are usually undamaged and untraceable.

Aftermath

When The Driller completes, the game grants Subtle Big Score path. Cash, gear, and contacts listed under Drill asset · $7,000 apply after the mission-passed state - not merely after the last shootout.

Narrative aftermath depends on cleanliness and any mid-mission choices (spare/kill, approach, loyalty). First-completion flags usually stick even if you replay for gold later.

Suggested follow-up: open the missions catalog and queue other Act III entries in Heists, restock in or near Port Gellhorn, and check the phone for new texts from characters this mission advanced.

If this was heist prep, return to the planning board before starting unrelated side content - some assets despawn or require re-acquire if you wait too long in certain designs. Chain prep while the board is hot.

Rewards & unlocks

Rewards
Drill asset · $7,000
Unlocks
Subtle Big Score path

Trivia

  • The Driller adapts classic GTA mission pacing into Leonida's Port Gellhorn geography - compare its beat list to similarly themed heists missions from earlier mainline games.
  • This dossier's lead image is sourced from ue-goodtime-gear-01.jpg in the site media library.
  • Tracked objectives: 4. Gold criteria: 3. Act placement: Act III.
  • Heist-tier entries typically contribute more to late-game bank balance than story errands, but they also raise federal heat flags used by later missions.
  • Playable cast label: Jason. Primary setting pin: Port Gellhorn.
  • Short summary retained for cards and SEO: “Steal an industrial drill for the Subtle vault breach.”

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