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The Time's Come

Story

The Time's Come

Finale · Jason

Location
Leonida
Protagonists
Jason
Summary
Ending B - Jason is forced to take out Lucia. Remapped The Time's Come.

Mission briefing

The Time's Come is a Story mission in Finale, playable as Jason and set primarily in Leonida. Ending B - Jason is forced to take out Lucia. Remapped The Time's Come.

Inside the Leonida campaign structure, this entry feeds the Story thread: its contacts, tone, and unlocks matter more to that lane than to unrelated hubs. Finishing it advances Ending B slideshow, with an immediate listed payout of Ending B completion.

Tone-wise, Finale missions in this category mix free-roam travel with scripted set-pieces. You should expect driving, on-foot objectives, and at least one surprise that forces a change of plan - a chase, a betrayal, a wanted-level spike, or a dual-character switch.

Scout the pause map before committing to the first yellow pin. Players who learn district exits in Leonida finish cleaner and medal faster than players who only follow the GPS line.

There is one backbone path, but dialogue picks and how loudly you resolve encounters can still change later mission lines and relationship outcomes.

Location guide

The Time's Come anchors on Leonida. Statewide hunt territory. Use free-roam knowledge of safehouses, chop shops, and mangrove hides - the map is the puzzle.

Before the mission marker goes active, ride the block once in free roam if you can. Note one-way streets, garages, alley motorcycle cuts, and any water ramps. That five-minute scout saves restarts when the alarm hits.

Ambient threats in this district match the Story fantasy: Expect mission-scripted crews, undercover officers mixed into crowds, and civilian witnesses who can escalate wanted levels.

If you fail and restart, your world position usually snaps to the checkpoint - but ambient wanted level and damaged personal vehicles may persist depending on how the checkpoint was written. Re-armor before re-entering the hot zone.

Objectives

  1. Accept the deal
  2. Hunt Lucia
  3. Finish the job
  4. Live with it

Recommended loadout

A reliable sidearm, light armor if unlocked, whatever phone gadgets the story has granted so far, and a stocked vehicle suited to the district are enough for most story beats. If the mission teases a chase, stage a second car nearby before triggering the yellow pin. Mid-mission vehicle quality decides several gold timers.

Opposition & threats

Expect mission-scripted crews, undercover officers mixed into crowds, and civilian witnesses who can escalate wanted levels. Mid-act story missions often layer a second enemy faction after the first objective completes.

Detailed walkthrough

Mirror of Ending A with Jason as hunter. Bleak Keys epilogue.

Mission start & preparation

Mission start places Jason in or near Leonida. Before you touch the first objective marker, open the full map and note police stations, hospitals, garages, and any water routes - The Time's Come punishes players who improvise without geography.

Read every line of the phone, corkboard, or in-person brief. Rockstar-style Leonida missions often hide soft fail conditions in dialogue: do not kill a contact, do not leave the district, keep a vehicle intact, or protect a VIP. Ending B - Jason is forced to take out Lucia. Remapped The Time's Come.

Recommended opening routine: repair or replace your vehicle, buy armor and snacks if a shop is available, set a waypoint to the primary pin, and approach without sideswiping traffic. Early wanted stars almost never help a gold medal run.

Statewide hunt territory. Use free-roam knowledge of safehouses, chop shops, and mangrove hides - the map is the puzzle.

Walkthrough overview

Quick reference walkthrough: Mirror of Ending A with Jason as hunter. Bleak Keys epilogue.

Rewards on completion: Ending B completion. Unlocks tied to this mission: Ending B slideshow.

This mission follows a single primary path. How loud you play and which dialogue choices you pick can still alter later banter, relationship flags, and optional contacts.

Walkthrough - Accept the deal

Objective 1 of 4: Accept the deal.

This opens The Time's Come. Travel to the marker without farming wanted stars. Use the approach roads around Leonida that keep you off camera clusters and police stations. If a cutscene plays on arrival, your loadout and vehicle state carry through - arrive prepared.

Stay oriented on the mini-map. Story missions in Finale often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Statewide hunt territory. Use free-roam knowledge of safehouses, chop shops, and mangrove hides - the map is the puzzle.

Walkthrough - Hunt Lucia

Objective 2 of 4: Hunt Lucia.

Mid-mission objective in Leonida. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Gameplay tip: this is often where The Time's Come teaches or stresses a mechanic - hacking, trailing, intimidation, boat handling, or protagonist switching. Failures commonly restart at a mid-checkpoint rather than the mission start.

Statewide hunt territory. Use free-roam knowledge of safehouses, chop shops, and mangrove hides - the map is the puzzle.

Walkthrough - Finish the job

Objective 3 of 4: Finish the job.

Mid-mission objective in Leonida. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Complication tip: plans break here on purpose. Prioritize the objective over perfect cleanup. Civilians and side enemies only matter if a gold criterion calls them out.

Statewide hunt territory. Use free-roam knowledge of safehouses, chop shops, and mangrove hides - the map is the puzzle.

Walkthrough - Live with it

Objective 4 of 4: Live with it.

This is the closing beat. Mirror of Ending A with Jason as hunter. Bleak Keys epilogue. Confirm gold-sensitive conditions before you trigger the end marker: vehicle health, VIP health, wanted level, and any cargo integrity. Once the final cutscene starts, you usually cannot reverse a failed criterion.

Stay oriented on the mini-map. Story missions in Finale often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Statewide hunt territory. Use free-roam knowledge of safehouses, chop shops, and mangrove hides - the map is the puzzle.

Escape, delivery & cleanup

When the last combat or interaction objective clears, The Time's Come still requires a clean handoff. Lose heat with tunnels, public garages, mangrove blinds, district borders, or chop shops depending on where Leonida sits in Leonida.

Deliver cargo, intel, cash, or VIPs to the final marker with integrity intact. Damaged vehicles and bleeding allies can fail gold after an otherwise perfect shootout.

Do not skip the debrief cutscene on a first playthrough - Ending B slideshow often appear as map icons or phone contacts immediately afterward. Save manually if you are about to chain heist prep.

Fail conditions & restarts

Common fail states in The Time's Come include death of a required character, destruction of a mission-critical vehicle, abandoning the mission area for too long, or killing a contact the brief told you to keep alive.

Wanted-level soft fails appear on stealth-leaning medals even when the story continues. If you are hunting gold, treat stars as a fail and checkpoint-restart rather than fighting the whole district.

On dual-character missions, letting the idle partner die in the world while you play the other can still fail the mission - watch both health bars when the UI shows them.

Gold medal strategy

Gold medal checklist for The Time's Come:

1. Complete the hunt

Strategy: run a learning attempt to memorize routes, spawn points, and fail triggers. Then replay specifically for medals with cutscenes skipped and a pre-staged loadout.

If a criterion conflicts with another (speed vs stealth, for example), prioritize the harder one on a dedicated replay - many players unlock gold across two focused attempts rather than one perfect run.

After gold pops, you can freely replay for fun or collectibles without worrying about medal state.

Gold medal criteria

  • Complete the hunt

Tips & tricks

  • Replay from the last checkpoint if a gold criterion fails late - The Time's Come evaluates medals per attempt, not across combined sessions.
  • Stock snacks, armor, and ammo before accepting the mission; Leonida does not always expose a shop once the script locks the area.
  • Open the pause map during the opening drive and pin a hospital plus a garage. The Time's Come rarely gives you time to browse mid-chase.
  • If your stolen ride is smoking, swap to Jason's nearby default vehicle - story spawns are usually undamaged and untraceable.
  • Death during the final delivery drive can void payouts on heist-tier missions even after objectives show complete. Survive until the mission-passed banner.

Aftermath

When The Time's Come completes, the game grants Ending B slideshow. Cash, gear, and contacts listed under Ending B completion apply after the mission-passed state - not merely after the last shootout.

Narrative aftermath depends on cleanliness and any mid-mission choices (spare/kill, approach, loyalty). First-completion flags usually stick even if you replay for gold later.

Suggested follow-up: open the missions catalog and queue other Finale entries in Story, restock in or near Leonida, and check the phone for new texts from characters this mission advanced.

If this was heist prep, return to the planning board before starting unrelated side content - some assets despawn or require re-acquire if you wait too long in certain designs. Chain prep while the board is hot.

Rewards & unlocks

Rewards
Ending B completion
Unlocks
Ending B slideshow

Trivia

  • The Time's Come adapts classic GTA mission pacing into Leonida's Leonida geography - compare its beat list to similarly themed story missions from earlier mainline games.
  • This dossier's lead image is sourced from ue-grotti-cheetah-01.jpg in the site media library.
  • Tracked objectives: 4. Gold criteria: 1. Act placement: Finale.
  • Finale paths are save-file exclusive endings - use mission replay or alternate saves to see every outcome without wiping progress.
  • Playable cast label: Jason. Primary setting pin: Leonida.
  • Short summary retained for cards and SEO: “Ending B - Jason is forced to take out Lucia. Remapped The Time's Come.”

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