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The Wrap Up

Story

The Wrap Up

Act III · Lucia & Jason

Location
Vice City
Protagonists
Lucia & Jason
Summary
Aftermath of the Bureau Raid - double-crosses and the decision to go for The Big Score.

Mission briefing

The Wrap Up is a Story mission in Act III, playable as Lucia & Jason and set primarily in Vice City. Aftermath of the Bureau Raid - double-crosses and the decision to go for The Big Score.

Inside the Leonida campaign structure, this entry feeds the Story thread: its contacts, tone, and unlocks matter more to that lane than to unrelated hubs. Finishing it advances Finale heist chain, with an immediate listed payout of Story gate · Planning the Big Score.

Tone-wise, Act III missions in this category mix free-roam travel with scripted set-pieces. You should expect driving, on-foot objectives, and at least one surprise that forces a change of plan - a chase, a betrayal, a wanted-level spike, or a dual-character switch.

Scout the pause map before committing to the first yellow pin. Players who learn district exits in Vice City finish cleaner and medal faster than players who only follow the GPS line.

There is one backbone path, but dialogue picks and how loudly you resolve encounters can still change later mission lines and relationship outcomes.

Location guide

The Wrap Up anchors on Vice City. Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.

Before the mission marker goes active, ride the block once in free roam if you can. Note one-way streets, garages, alley motorcycle cuts, and any water ramps. That five-minute scout saves restarts when the alarm hits.

Ambient threats in this district match the Story fantasy: Expect mission-scripted crews, undercover officers mixed into crowds, and civilian witnesses who can escalate wanted levels.

If you fail and restart, your world position usually snaps to the checkpoint - but ambient wanted level and damaged personal vehicles may persist depending on how the checkpoint was written. Re-armor before re-entering the hot zone.

Objectives

  1. Survive the ambush meet
  2. Protect Raul or abandon him (choice)
  3. Lose federal tails
  4. Commit to the final heist

Recommended loadout

Pack a carbine or assault rifle with extended magazines, a shotgun for doorways and interiors, full body armor, max snacks, and either a high-handling sports car or a motorcycle for alley escapes. Heavy weapons (RPG, MG) belong in the backup vehicle - not always in your hands at mission start - so you are not slow during the opening stealth or social beat. Dual-character note: gear both Lucia and Jason before the mission. Switches mid-fight leave the idle partner on their last weapon and armor state.

Opposition & threats

Expect mission-scripted crews, undercover officers mixed into crowds, and civilian witnesses who can escalate wanted levels. Mid-act story missions often layer a second enemy faction after the first objective completes. Federal or military opposition uses heavier armor, tighter formations, and faster air response - conserve explosives for lockdown escapes.

Detailed walkthrough

Meet goes wrong immediately. Raul choice affects crew options. Motel cutscene locks endgame.

Mission start & preparation

Mission start places Lucia & Jason in or near Vice City. Before you touch the first objective marker, open the full map and note police stations, hospitals, garages, and any water routes - The Wrap Up punishes players who improvise without geography.

Read every line of the phone, corkboard, or in-person brief. Rockstar-style Leonida missions often hide soft fail conditions in dialogue: do not kill a contact, do not leave the district, keep a vehicle intact, or protect a VIP. Aftermath of the Bureau Raid - double-crosses and the decision to go for The Big Score.

Recommended opening routine: repair or replace your vehicle, buy armor and snacks if a shop is available, set a waypoint to the primary pin, and approach without sideswiping traffic. Early wanted stars almost never help a gold medal run.

Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.

Walkthrough overview

Quick reference walkthrough: Meet goes wrong immediately. Raul choice affects crew options. Motel cutscene locks endgame.

Rewards on completion: Story gate · Planning the Big Score. Unlocks tied to this mission: Finale heist chain.

This mission follows a single primary path. How loud you play and which dialogue choices you pick can still alter later banter, relationship flags, and optional contacts.

Walkthrough - Survive the ambush meet

Objective 1 of 4: Survive the ambush meet.

This opens The Wrap Up. Travel to the marker without farming wanted stars. Use the approach roads around Vice City that keep you off camera clusters and police stations. If a cutscene plays on arrival, your loadout and vehicle state carry through - arrive prepared.

Stay oriented on the mini-map. Story missions in Act III often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.

Walkthrough - Protect Raul or abandon him (choice)

Objective 2 of 4: Protect Raul or abandon him (choice).

Mid-mission objective in Vice City. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Gameplay tip: this is often where The Wrap Up teaches or stresses a mechanic - hacking, trailing, intimidation, boat handling, or protagonist switching. Failures commonly restart at a mid-checkpoint rather than the mission start.

Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.

Walkthrough - Lose federal tails

Objective 3 of 4: Lose federal tails.

Mid-mission objective in Vice City. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.

Complication tip: plans break here on purpose. Prioritize the objective over perfect cleanup. Civilians and side enemies only matter if a gold criterion calls them out.

Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.

Walkthrough - Commit to the final heist

Objective 4 of 4: Commit to the final heist.

This is the closing beat. Meet goes wrong immediately. Raul choice affects crew options. Motel cutscene locks endgame. Confirm gold-sensitive conditions before you trigger the end marker: vehicle health, VIP health, wanted level, and any cargo integrity. Once the final cutscene starts, you usually cannot reverse a failed criterion.

Stay oriented on the mini-map. Story missions in Act III often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.

Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.

Escape, delivery & cleanup

When the last combat or interaction objective clears, The Wrap Up still requires a clean handoff. Lose heat with tunnels, public garages, mangrove blinds, district borders, or chop shops depending on where Vice City sits in Leonida.

Deliver cargo, intel, cash, or VIPs to the final marker with integrity intact. Damaged vehicles and bleeding allies can fail gold after an otherwise perfect shootout.

Do not skip the debrief cutscene on a first playthrough - Finale heist chain often appear as map icons or phone contacts immediately afterward. Save manually if you are about to chain heist prep.

Fail conditions & restarts

Common fail states in The Wrap Up include death of a required character, destruction of a mission-critical vehicle, abandoning the mission area for too long, or killing a contact the brief told you to keep alive.

Wanted-level soft fails appear on stealth-leaning medals even when the story continues. If you are hunting gold, treat stars as a fail and checkpoint-restart rather than fighting the whole district.

On dual-character missions, letting the idle partner die in the world while you play the other can still fail the mission - watch both health bars when the UI shows them.

Gold medal strategy

Gold medal checklist for The Wrap Up:

  • 1. Ambush cleared
  • 2. Choice made
  • 3. Tails lost

Strategy: run a learning attempt to memorize routes, spawn points, and fail triggers. Then replay specifically for medals with cutscenes skipped and a pre-staged loadout.

If a criterion conflicts with another (speed vs stealth, for example), prioritize the harder one on a dedicated replay - many players unlock gold across two focused attempts rather than one perfect run.

After gold pops, you can freely replay for fun or collectibles without worrying about medal state.

Gold medal criteria

  • Ambush cleared
  • Choice made
  • Tails lost

Tips & tricks

  • Replay from the last checkpoint if a gold criterion fails late - The Wrap Up evaluates medals per attempt, not across combined sessions.
  • Stock snacks, armor, and ammo before accepting the mission; Vice City does not always expose a shop once the script locks the area.
  • Open the pause map during the opening drive and pin a hospital plus a garage. The Wrap Up rarely gives you time to browse mid-chase.
  • If your stolen ride is smoking, swap to Lucia's nearby default vehicle - story spawns are usually undamaged and untraceable.
  • Death during the final delivery drive can void payouts on heist-tier missions even after objectives show complete. Survive until the mission-passed banner.

Aftermath

When The Wrap Up completes, the game grants Finale heist chain. Cash, gear, and contacts listed under Story gate · Planning the Big Score apply after the mission-passed state - not merely after the last shootout.

Narrative aftermath depends on cleanliness and any mid-mission choices (spare/kill, approach, loyalty). First-completion flags usually stick even if you replay for gold later.

Suggested follow-up: open the missions catalog and queue other Act III entries in Story, restock in or near Vice City, and check the phone for new texts from characters this mission advanced.

If this was heist prep, return to the planning board before starting unrelated side content - some assets despawn or require re-acquire if you wait too long in certain designs. Chain prep while the board is hot.

Rewards & unlocks

Rewards
Story gate · Planning the Big Score
Unlocks
Finale heist chain

Trivia

  • The Wrap Up adapts classic GTA mission pacing into Leonida's Vice City geography - compare its beat list to similarly themed story missions from earlier mainline games.
  • This dossier's lead image is sourced from jason-duval-03.jpg in the site media library.
  • Tracked objectives: 4. Gold criteria: 3. Act placement: Act III.
  • Playable cast label: Lucia & Jason. Primary setting pin: Vice City.
  • Short summary retained for cards and SEO: “Aftermath of the Bureau Raid - double-crosses and the decision to go for The Big Score.”

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