
Assault Rifles
Carbine Rifle Mk II
- Capacity
- 30 rounds (60 with extended mag)
- Cost
- ~$2,000 base + research / upgrade fees
- Combat Effect
- Upgraded carbine with better range and special ammo options (tracer / hollow / etc. if Mk II returns)
- Availability
- Likely late-game or workshop upgrade path if Mk II systems return
- Real-World Inspiration
- AR-15 variant
- Key Customization
- Heavy barrel, scopes
Description
The Carbine Rifle Mk II represents the pinnacle of Leonida's arms-dealer engineering - a precision-tuned, workshop-upgraded evolution of the standard Carbine Rifle built for operators who demand peak performance. If the Mk II weapon system returns in GTA VI, this rifle will be the endgame upgrade that separates casual gunfighters from true professionals. Its ability to chamber specialized ammunition types transforms it from a versatile carbine into a mission-specific surgical instrument.
Design
Built on the same AR-15 platform as its predecessor, the Mk II variant features a match-grade heavy barrel with a distinctive fluted profile, a competition-style adjustable stock, and a monolithic upper rail system. The receiver is CNC-machined with tighter tolerances, and the handguard is a slim carbon-fiber free-float design. Visual differences from the standard Carbine are immediately apparent - the Mk II looks meaner, sleeker, and more purpose-built, with geometric cerakote patterns and workshop stampings visible on the lower receiver.
Performance
The Mk II delivers noticeably improved range and accuracy over the standard Carbine Rifle, with the heavy barrel reducing bullet spread by roughly 20% during sustained fire. Its defining feature is access to specialized ammunition types - armor-piercing rounds for armored targets, tracer rounds for intimidation and target marking, hollow-point rounds for devastating soft-tissue damage, and incendiary rounds that ignite targets on hit. Base fire rate is identical to the standard model, but the tighter groupings make every round count more.
Customization
Requires a weapon workshop to upgrade from the standard Carbine Rifle. Workshop options include the heavy barrel, a holographic sight, a thermal scope for night operations, and a muzzle brake that further reduces recoil. Special ammunition types must be researched through the workshop progression system. Cosmetic options include geometric camo patterns, a brushed-nickel finish, and a 'Neon Predator' skin with UV-reactive paint that glows under blacklights.
Locations
Only obtainable by upgrading a standard Carbine Rifle at a weapon workshop - likely located in owned properties such as safehouses, bunkers, or nightclub basements. The workshop itself must be unlocked through late-game progression or purchased as a property upgrade. Specialized ammunition components may require sourcing from black-market suppliers across Leonida.
Trivia
- The Mk II system was first introduced in GTA Online's Gunrunning update, and its return in GTA VI has been one of the most requested features by the community.
- Incendiary rounds from the Mk II can ignite fuel spills and gas tanks, creating chain-reaction explosions in the right environment.
- The thermal scope attachment reveals enemies through smoke grenades and thin walls, making it a powerful counter to evasive targets.
- Upgrading to the Mk II preserves all standard Carbine Rifle cosmetics, letting players keep their favorite skins.
- The Mk II's heavy barrel adds a subtle but visible heat shimmer effect after sustained fire - a detail visible in photo mode.