
Music Network
Pack Man
Act III · Jason
- Location
- Vice City
- Protagonists
- Jason
- Summary
- Move a trailer of Only Raw merch and product under police surveillance - remapped Pack Man.
Mission briefing
Pack Man is a Music Network mission in Act III, playable as Jason and set primarily in Vice City. Move a trailer of Only Raw merch and product under police surveillance - remapped Pack Man.
Inside the Leonida campaign structure, this entry feeds the Music Network thread: its contacts, tone, and unlocks matter more to that lane than to unrelated hubs. Finishing it advances Music Network epilogue, with an immediate listed payout of $28,000 · Boobie loyalty max.
Tone-wise, Act III missions in this category mix free-roam travel with scripted set-pieces. You should expect driving, on-foot objectives, and at least one surprise that forces a change of plan - a chase, a betrayal, a wanted-level spike, or a dual-character switch.
Scout the pause map before committing to the first yellow pin. Players who learn district exits in Vice City finish cleaner and medal faster than players who only follow the GPS line.
There is one backbone path, but dialogue picks and how loudly you resolve encounters can still change later mission lines and relationship outcomes.
Location guide
Pack Man anchors on Vice City. Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.
Before the mission marker goes active, ride the block once in free roam if you can. Note one-way streets, garages, alley motorcycle cuts, and any water ramps. That five-minute scout saves restarts when the alarm hits.
Ambient threats in this district match the Music Network fantasy: Rival label muscle, club security, paparazzi drones, and social-media heat that functions like a soft wanted system.
If you fail and restart, your world position usually snaps to the checkpoint - but ambient wanted level and damaged personal vehicles may persist depending on how the checkpoint was written. Re-armor before re-entering the hot zone.
Objectives
- Hook the trailer
- Reach three drop points
- Keep the trailer attached
- Lose the final chase
Recommended loadout
A reliable sidearm, light armor if unlocked, whatever phone gadgets the story has granted so far, and a stocked vehicle suited to the district are enough for most story beats. If the mission teases a chase, stage a second car nearby before triggering the yellow pin. Mid-mission vehicle quality decides several gold timers.
Opposition & threats
Rival label muscle, club security, paparazzi drones, and social-media heat that functions like a soft wanted system. Protecting artist VIPs matters as much as clearing shooters.
Detailed walkthrough
Driving challenge with wide turns. Optional boat for the final waterfront drop.
Mission start & preparation
Mission start places Jason in or near Vice City. Before you touch the first objective marker, open the full map and note police stations, hospitals, garages, and any water routes - Pack Man punishes players who improvise without geography.
Read every line of the phone, corkboard, or in-person brief. Rockstar-style Leonida missions often hide soft fail conditions in dialogue: do not kill a contact, do not leave the district, keep a vehicle intact, or protect a VIP. Move a trailer of Only Raw merch and product under police surveillance - remapped Pack Man.
Recommended opening routine: repair or replace your vehicle, buy armor and snacks if a shop is available, set a waypoint to the primary pin, and approach without sideswiping traffic. Early wanted stars almost never help a gold medal run.
Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.
Walkthrough overview
Quick reference walkthrough: Driving challenge with wide turns. Optional boat for the final waterfront drop.
Rewards on completion: $28,000 · Boobie loyalty max. Unlocks tied to this mission: Music Network epilogue.
This mission follows a single primary path. How loud you play and which dialogue choices you pick can still alter later banter, relationship flags, and optional contacts.
Walkthrough - Hook the trailer
Objective 1 of 4: Hook the trailer.
This opens Pack Man. Travel to the marker without farming wanted stars. Use the approach roads around Vice City that keep you off camera clusters and police stations. If a cutscene plays on arrival, your loadout and vehicle state carry through - arrive prepared.
Stay oriented on the mini-map. Music Network missions in Act III often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.
Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.
Walkthrough - Reach three drop points
Objective 2 of 4: Reach three drop points.
Mid-mission objective in Vice City. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.
Gameplay tip: this is often where Pack Man teaches or stresses a mechanic - hacking, trailing, intimidation, boat handling, or protagonist switching. Failures commonly restart at a mid-checkpoint rather than the mission start.
Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.
Walkthrough - Keep the trailer attached
Objective 3 of 4: Keep the trailer attached.
Mid-mission objective in Vice City. Expect the resistance level to rise compared to the previous pin. Clear the immediate area, complete the interaction or combat beat, then reassess ammo and armor before moving on.
Complication tip: plans break here on purpose. Prioritize the objective over perfect cleanup. Civilians and side enemies only matter if a gold criterion calls them out.
Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.
Walkthrough - Lose the final chase
Objective 4 of 4: Lose the final chase.
This is the closing beat. Driving challenge with wide turns. Optional boat for the final waterfront drop. Confirm gold-sensitive conditions before you trigger the end marker: vehicle health, VIP health, wanted level, and any cargo integrity. Once the final cutscene starts, you usually cannot reverse a failed criterion.
Stay oriented on the mini-map. Music Network missions in Act III often spawn secondary markers (escape vehicles, allies, or optional loot) that are easy to miss under fire.
Dense traffic, CCTV clusters, and multi-lane chases. Garages and underground lots are your best star-clear tools. Avoid beachfront promenades during wanted levels.
Escape, delivery & cleanup
When the last combat or interaction objective clears, Pack Man still requires a clean handoff. Lose heat with tunnels, public garages, mangrove blinds, district borders, or chop shops depending on where Vice City sits in Leonida.
Deliver cargo, intel, cash, or VIPs to the final marker with integrity intact. Damaged vehicles and bleeding allies can fail gold after an otherwise perfect shootout.
Do not skip the debrief cutscene on a first playthrough - Music Network epilogue often appear as map icons or phone contacts immediately afterward. Save manually if you are about to chain heist prep.
Fail conditions & restarts
Common fail states in Pack Man include death of a required character, destruction of a mission-critical vehicle, abandoning the mission area for too long, or killing a contact the brief told you to keep alive.
Wanted-level soft fails appear on stealth-leaning medals even when the story continues. If you are hunting gold, treat stars as a fail and checkpoint-restart rather than fighting the whole district.
On dual-character missions, letting the idle partner die in the world while you play the other can still fail the mission - watch both health bars when the UI shows them.
Gold medal strategy
Gold medal checklist for Pack Man:
- 1. Trailer never detaches
- 2. All drops
- 3. Chase escaped
Strategy: run a learning attempt to memorize routes, spawn points, and fail triggers. Then replay specifically for medals with cutscenes skipped and a pre-staged loadout.
If a criterion conflicts with another (speed vs stealth, for example), prioritize the harder one on a dedicated replay - many players unlock gold across two focused attempts rather than one perfect run.
After gold pops, you can freely replay for fun or collectibles without worrying about medal state.
Gold medal criteria
- Trailer never detaches
- All drops
- Chase escaped
Tips & tricks
- Replay from the last checkpoint if a gold criterion fails late - Pack Man evaluates medals per attempt, not across combined sessions.
- Stock snacks, armor, and ammo before accepting the mission; Vice City does not always expose a shop once the script locks the area.
- Open the pause map during the opening drive and pin a hospital plus a garage. Pack Man rarely gives you time to browse mid-chase.
- If your stolen ride is smoking, swap to Jason's nearby default vehicle - story spawns are usually undamaged and untraceable.
- Death during the final delivery drive can void payouts on heist-tier missions even after objectives show complete. Survive until the mission-passed banner.
Aftermath
When Pack Man completes, the game grants Music Network epilogue. Cash, gear, and contacts listed under $28,000 · Boobie loyalty max apply after the mission-passed state - not merely after the last shootout.
Narrative aftermath depends on cleanliness and any mid-mission choices (spare/kill, approach, loyalty). First-completion flags usually stick even if you replay for gold later.
Suggested follow-up: open the missions catalog and queue other Act III entries in Music Network, restock in or near Vice City, and check the phone for new texts from characters this mission advanced.
If this was heist prep, return to the planning board before starting unrelated side content - some assets despawn or require re-acquire if you wait too long in certain designs. Chain prep while the board is hot.
Rewards & unlocks
- Rewards
- $28,000 · Boobie loyalty max
- Unlocks
- Music Network epilogue
Trivia
- Pack Man adapts classic GTA mission pacing into Leonida's Vice City geography - compare its beat list to similarly themed music network missions from earlier mainline games.
- This dossier's lead image is sourced from real-dimez-03.jpg in the site media library.
- Tracked objectives: 4. Gold criteria: 3. Act placement: Act III.
- Playable cast label: Jason. Primary setting pin: Vice City.
- Short summary retained for cards and SEO: “Move a trailer of Only Raw merch and product under police surveillance - remapped Pack Man.”



