Summary
A free-roam heist planner for GTA VI: board UI, role pins, approach routes, and replayable custom scores.
This package is authored for Grand Theft Auto VI only. It is not a GTA V conversion, does not install into GTAV directories, and will not run before the official Leonida PC release.
Highlights
- Diegetic planning board
- Custom approach routes
- Crew role checklist
- Replayable score scenarios
Requirements
- GTA VI PC
- Script Hook VI
- Story progress: Act II recommended
Overview
Blueprint Forge adds a planning board you can hang in safehouses or motel rooms. Pin targets from a curated list of freeroam-friendly scores - armored routes, marina thefts, warehouse trucks - then assign approach, distraction, and escape. When you hit Run Job, the world spawns the scenario without rewriting Rockstar's main story.
Planning Board
The board is intentionally analog: string routes, polaroids, and sticky notes. Under the hood it writes a scenario JSON. You can export plans to share with friends post-launch when session tools allow.
Roles & Checklist
Even solo, roles matter: hacker timer, wheelman staging, gunner overwatch. Checklists gate the start so you do not launch underprepared. Optional ghost crew NPCs fill roles at lower payout efficiency.
Score Catalog
Day-one scores lean on public map spaces. No story-character homes. Difficulty tags estimate Wanted: Infinity heat. Payouts are sandbox cash - separate from story economy if you enable Soft Cash mode.
Advanced Editor
Power users place custom trigger volumes, escape vehicles, and alarm delays. Validation warns if a route exits the streaming bubble unsafely.
Installation
Script-heavy; keep trainers that freeze AI disabled while jobs run. Compatible with most world visuals.
Philosophy
CrewTable wants heists to feel scribbled, tense, and yours - not a second story campaign. The Forge waits for official PC tools before enabling online co-op plan sharing.
Example Plans
Try "Marina Ghost": distraction fireworks, silent dock approach, Keys water escape. Or "Gellhorn Payroll": roadblock bait, elevated gunner, freight-yard vanish. Templates ship as read-only starters you can duplicate.
Plan Craft
Good plans state approach, chaos budget, and escape before roles. Bad plans start with "we go in loud" and no vehicle staging. Use ghost crew only when learning; solo payouts teach the routes.
Validation warnings about streaming bubbles matter - if your escape car spawns outside the active bubble, the job can hitch. Move the pin.
Score Design for Share Codes
When post-launch sharing opens, tag scores with heat estimate, player count, and DLC pack deps (Gellhorn Expanded, etc.). Keep story characters out of custom scores. Soft Cash mode exists so sandbox billionaires do not break story pricing perception.
Checklist Psychology
Checklists exist to create a pause before chaos. Skipping them with a hold-to-ignore is allowed after your first successful job - we are not babysitters forever.
Ghost crew skill ratings are fake numbers for flavor. They fail on Hardened if you treat them as gods.
Export Ethics
Shared plans must not include stolen story assets or real-world private addresses mapped into Leonida. We will ban share codes that dox. Sandbox crime fiction only.
