Summary
Addon weapon set built for GTA VI's gunplay: new carbines, sidearms, and attachment families with district spawn logic.
This package is authored for Grand Theft Auto VI only. It is not a GTA V conversion, does not install into GTAV directories, and will not run before the official Leonida PC release.
Highlights
- 12 addon weapons
- Attachment families
- District spawn tables
- Recoil camera packs
Requirements
- GTA VI PC
- No online use
Overview
Cartel Arsenal VI adds lore-friendly firearms tuned to GTA VI - not ports of GTA V meta guns. Names, manufacturers, and shop notes sit inside Leonida's fiction. Balancing targets single-player pacing.
Weapon Roster
Includes compact city carbines, a Keys shotgun with marine coating, a Port Gellhorn battle rifle, and sidearms with distinct recoil signatures. Full list ships in the pause Arsenal codex.
Attachments
Optics, muzzle, underbarrel, and magazine families share rail standards so packs from BallisticBay stay interoperable. Some attachments are district-locked purchases.
Spawn Logic
Weapons appear in themed stashes and enemy loadouts gradually - not all at once in the first police car. A New Game toggle can seed earlier for sandbox players.
Gunfeel
Recoil cameras, last-round bolt holds, and dry-fire clicks were authored per weapon. Controller rumble profiles included.
Installation
Addon-only; does not replace stock guns unless you enable Optional Rebalances. Online use will get you banned - do not.
Presentation
Codex entries stay clinical. No real-world atrocity references. This is crime fiction gear, not a manifesto.
Compatibility
Works with Wanted: Infinity loadouts and Wardrobe sling props. Sound overhaul mods may need a volume match pass.
Ballistics Notes
Each weapon's recoil camera was tuned in Ambrosia daylight and Vice neon night. If a gun feels laser-flat, you enabled Optional Rebalances wrong - reset the Arsenal profile.
District shops gate attachments to slow the power curve. New Game sandbox seed is there for creators who need the full kit on day one of a film project.
Audio Match
If you run a city-wide sound overhaul, pull our volume match JSON. We shoot for consistent report loudness against stock stems so a Keys shotgun does not outshine a story beat.
Codex Voice
Codex entries read like a Leonida ballistic journal: dry, specific, a little smug. No real atrocity references. No real school or hospital scenarios. Sandbox crime only.
If a skin workshop tries to upload banned iconography onto our rails, the attachment simply will not mount - we hash-check decal slots.
Recoil Lab
Lab takes happen in a hidden Ambrosia quarry interior. You can unlock it via the Arsenal pause menu for practice without heat. Chronos Rewind is allowed there; crystals still spend.
