Summary
Rewind the last few seconds of combat or driving mistakes with ghost trails and a hard resource cost.
This package is authored for Grand Theft Auto VI only. It is not a GTA V conversion, does not install into GTAV directories, and will not run before the official Leonida PC release.
Highlights
- 3–8 second rewind window
- Ghost trail scrubbing
- Mission-safe locks
- Resource crystal economy
Requirements
- GTA VI PC
- Script Hook VI
- SSD recommended
Overview
Chronos Rewind grants a limited temporal scrub - enough to unscrew a crash or a missed shot, not enough to soft-break the campaign. Hold the Chronos binding to scrub a ghost trail backward, release to commit. A crystal resource gates spam.
Hard Limits
Max window 8 seconds on Tourist, 3 on Hardened. Story scripts can freeze Chronos entirely. You cannot rewind into loading screens or across interior transitions.
VFX & Audio
Desaturated ghost trails, reversed audio stutters, and a heartbeat metronome while scrubbing. Reduced-motion mode replaces scrub with a simple flash confirm.
Crystal Economy
Crystals spawn in vertical vistas and story-adjacent side locations. Solar Ascendant users regenerate crystals slower in darkness - intentional double-power tax.
Fairness vs Trainers
This is not infinite undo. Dying still costs. Chronos is a clutch tool for stylish play, especially with Neon Drift Suite mistakes.
Installation
Script + light assets. Conflicts with other time-scale trainers. Disable those first.
Narrative Frame
Optional payphone myth about a Vice City physicist. Easy to ignore. Powers stay diegetically weird on purpose.
Technical Notes
Rewind snapshots transform buffers for the player, local vehicles, and nearby peds - not the entire city. That keeps memory bounded and is why windows stay short.
Clutch Book
Rewind is for the mistake you saw coming half a second late - not for rewriting a whole gunfight. Scrub ghost to the frame before impact, commit, continue. Spamming scrub wastes crystals and looks messy on capture cards.
Mission locks exist because checkpoint logic and rewind buffers fight. We chose checkpoints.
Buffer Tech
Snapshots store player and local actor transforms at 15 Hz inside the window. We do not snapshot the whole city - that is why interiors and loads hard-cut the buffer. SSD reduces hitch when committing a scrub near dense peds.
Resource Fiction
Crystals are diegetic MacGuffins - glowing chronite chips from a Vice physicist myth. They are not monetized. They are not pay-to-skip. They are a pacing tool so rewind stays special.
Solar Ascendant darkness tax exists because stacking flight and undo deletes tension. We want clutch, not omnipotence.
Capture Guidance
Creators: scrubbing looks best at 0.35× playback in external editors. In-engine, enable ghost opacity 60% so viewers understand the undo. Do not pretend Chronos is a native Rockstar feature in thumbnails - label it as a mod.
