GTA VIPros
Keys Tide Master

GTA VI · Gameplay

Keys Tide Master

Tides, sandbars, and cigarette-boat dominance for Leonida's southern waters.

DraftLine · v1.2.0-pre · 210 MB

Summary

Water gameplay expansion: tidal depth, sandbar strandings, smugglers' moon routes, and boat handling that respects the Keys.

This package is authored for Grand Theft Auto VI only. It is not a GTA V conversion, does not install into GTAV directories, and will not run before the official Leonida PC release.

Highlights

  • Real tidal depth cycles
  • Sandbar stranding risk
  • Moon-run smuggler routes
  • Improved wake & spray

Requirements

  • GTA VI PC
  • Vice Storm Engine optional

Overview

Keys Tide Master makes southern Leonida water a character. Tides rise and fall on a readable clock. Shallow drafts clear sandbars at high tide and beach you at low. Smuggler map overlays unlock as you complete moon-run time trials.

Tide System

A 24-minute real-time cycle approximates a compressed tidal day. UI widgets show tide state. Fishing docks and hidden caches only appear at extremes - exploration candy.

Boat Handling

Cigarette boats gain sharper planning; trawlers feel heavy and safe. Wake foam and spray scale with speed and chop from Vice Storm Engine when present.

Moon Routes

Night-only ghost routes through mangroves reward lights-off running. Getting spotted by coastal patrols spikes heat if Wanted: Infinity is active.

Stranding & Recovery

Beached boats can be rocked free, winched by a second vehicle, or waited out until tide returns. A panic teleport is available in Accessibility.

Installation

Enable water provider carefully alongside other water mesh edits. Map expansions that reshape Keys shorelines may need a compatibility patch.

Cinematic Tools

Golden wake camera and drone follow for creators. Optional bioluminescent wake when Fauna's fantasy sparkle is on.

Smuggler Flavor

Payphone tips reference Brian-adjacent rumor networks without spoiling story characters. Pure free-roam mythmaking.

Captain's Log

Learn the tide widget before moon routes. High tide hides sins; low tide reveals caches and stranding risk. Cigarette boats are knives; trawlers are shields. If Storm Engine chop is high, reduce speed before mangrove mouths.

Unstick is not failure - it is accessibility. Use it.

Smuggler Myths

Payphone lines imply a larger network without contradicting Rockstar story. If Rockstar later names those docks differently, we will patch flavor strings - geometry stays.

Depth Authorship

Tide heightfields were painted from coastal references then compressed into a looping curve. Exact real-world tide science was never the goal - readable gameplay was.

Sandbars that strand you always have a visual tell at dusk: darker water rings. Learn the tells and you will stop blaming the mod.

Patrol Dialogue

Coastal patrol barks stay light. If Infinity is missing, they only spotlight you. If Infinity is present, they can tick heat. The handshake is optional; Tide Master alone still works.